| Ordinary Skills |
| Ordinary
skills are skills that can be learned. There are ten categories
(level 1 skills) which divide into an almost unlimited variety of
options. You must advance through each level in order, no
skipping straight to level 4. Some of the more advanced choices
require learning skills from more than one category. A few also
require being gifted with the proper master skill. Skills are
learned through special events, taking specturm classes, or attending
the academy. |
| Level 1 | Level 2 | Level 3 | Level 4 |
Creature Keeper (Animals) | Trainer
Breeder Vet (+ medic) Creature Singer (+Singer) | Handler (+Breeder)
* Zoologist (+ Biology) Clawbster Miner
| Tamer (+ Singer) * Creature Shaper ( +Mender) * |
Scribe (Academics)
| Teacher
Teacher or Librarian
Librarian
Page
Law | Professor
Scholar
Historian
Official
Advocate | *
Master of (Subject) Ancient Text Dignitary Judge(+ empathy) |
Crafter
| Journeyman (See Crafter Table) | Professional
| Master
|
Artist | Journeyman (See Artist Table) | Professional
| Master
|
Athlete
| Amateur (See Athlete Table) | Professional
|
Champion |
| Naturalist | Gardener
Weather Reader
Guide | Herbalist
Weather Bender
Explorer
|
Botanist (+Biology) Weather Master Adventurer (+Athlete) |
Singer (Song) | Telekinesis (Teeker)
| Bender
| Song Master |
Acolyte (Orders) | Medic ***
Nursery Attendant
Caretaker Adviser | Doctor (Curer) ***
Nursery Master Cleric Therapist | Surgeon (+Anatomy) Combat Medic (+Soldier) Doula (+ Herbalist) Priest Psychiatrist
|
Apprentice (science) | Chemist
Biology Scientist *** Logic
| Alchemist
Anatomy
Star Gazer Geologist Mathematician | Potions Master Geneticist (+Mender) Astronomer Oceanographer Statistics |
Sentry (Peace keepers) | Soldier
** **
Guard
** **
| Warrior Tactian (+Scholar)
Scout
ConstableDetective Shield (+Bender) | Ahtenhi (+Shield)
Officer (+ warrior) Ranger (+ naturalist)
Sheriff (+ Law) Inspector |
|
Spectrum Path Skills (Available to approved spectrum
students only) |
| Path | Level 1 | Level 2 | Level 3 |
| Ice Only | Chill Deep Sea Survival
Counselor | Frost (+Teeker)
Cartography
Mediator (+Law) | Freeze (+Bender) Exploration (+guide or
scout)
|
| Chill/Frost/Freeze:
The ability to cool the water in varying degrees. |
| Stone Only | Stone Mason Strategy
| | |
|
| Mind Only | | | |
|